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How a short/gamma squeeze on Tilray is causing the ENTIRE cannabis market to moon and how to avoid becoming a bag holder when this all comes crashing down

How a short/gamma squeeze on Tilray is causing the ENTIRE cannabis market to moon and how to avoid becoming a bag holder when this all comes crashing down
Obligatory: SIR, THIS IS A CASINO. This isn't financial advice in any way shape or form.
TLDR: This run is going to end with the cannabis stocks back down 50-80% or more from the levels they are at. $CRLBF is the real play here for the smart players that want USA exposure to the legislation. We just like the stocks now, not later.
Ok, listen up normies.
Yeah I'm talking to the newbies specifically because the OGs here already know everything I'm about to share, but your insufferable groupthink and movement mentality shit pissed me off enough to make a post. Don't post DD if you have no clue. Ask someone for help and take your ridicule until someone comes along to help you.
I used to post weekly DD on Sunday here a couple of years ago before one of you literally contacted my wife IRL. Not even kidding. So I made a new account. This is my first contribution back and I'm going to try and ensure some of you don't blow your chance at massive gains here by explaining what is actually going on.
CNBC and anybody telling you that this is just 'momentum' and 'sentiment' is lying to you. The hedge funds are playing these right along with us. Don't ask me for proof, this isn't Twitter. Reasons why they are playing with us:
  1. When there is money to be made, hedge funds and HFT funds are there before you
  2. The floats are so small on these they can take sizable positions on both sides and stand to have massive gains, all the while handing you guys the bags.
That's all you need to know.
So in response to all you posting "real DD" with why these companies are the best and you're going to hold to the moon and never sell:
I'm over it -- I can tell instantly how uninformed you are when I read some poorly thought out DD about why CGC or TLRY or APHA is a long term play because they're talking about USA legislation. These are Canadian companies. Get your head back on straight. You're here for the trade and the bet, not for the fundamentals, and if that's it, then fine, ignore the rest of this post and pick an exit, and if not, read on so you don't hold more bags.
This place has never been one to care for fundamentals, but let me talk some sense into you so you can post some gain porn and I can tell you to fuck off instead of you guys all yelling "MaNiPuLaTiOn ShOrT LaDdErS"
Let's take a look at some of today's gainers:
(changed tickers for automod avoidance)
$USMJay - Penny stock, worth absolute nothing for a reason
$SNDL - Up ridiculous amount, have a billion shares outstanding, just diluted them all the other day
$TeeRTeeC - Terra Tech, they grow weed, from all indications, do it poorly
$OhGeeEye - lol
$HUGE - Probably the only one in the lot worth a YOLO on the chance they get an acquisition like GW Pharma did but they don't have the same product portfolio or prospects GW has.

Now, if you're simply playing this to get in and get out, great for you. The people saying (and believing) "$SNDL $10 EOW! HOLD THE LINE" and stuff like this are just absolutely brand new normies and are clueless, do not listen to them. If you yolo'd on cheap calls in Dec/Jan, congrats, take your gains and don't be like the $GME bagholders.
If you're investing in any of the names I just posted above, expect any money you put in to at some point in the next 12 months be worth approximately 20% of what it is worth now. Literally. They're far worse than the main bunch (CGC, CRON, ACB, TLRY, APHA) but the main bunch is nothing to write home about either.

THIS IS WHAT IS REALLY HAPPENING:

Tilray had 40% short interest. It's not $GME level, but it's pretty high. When the stock crested $40 it really started taking off, why though? Notice this week's FD option chain:

https://preview.redd.it/kyqeiwljeug61.png?width=917&format=png&auto=webp&s=0c1b48e12518515f09582289bd7f8a4f47a09629
Tilray has a 95M share float, those 42 calls represent roughly 1.5M shares held as a hedge just by themselves. Previous to this run up, that represents roughly 5% of the average daily volume of the stock, BY ITSELF. Those are shares that until Monday can be considered removed from the float because they're held as a hedge. They may get loaned out to be shorted, but that will only speed up the squeeze here.
The important part: Today (2/10/21) the stock fell hard after open down to around 44 and found massive support all the way back to up 66. The most sold front week call? $40/$42 strikes. Premium when I screen shotted this? $22.20. Stocks going to pin above $60 for awhile likely, unless people are stupid enough to buy the OTM calls, in which case, it may squeeze itself higher.
Smart hedge funds are going to pile into this, sell you the calls, shove the price up to keep selling you calls, then watch them all evaporate worthless in one of the future weeks in the chain, dump back the shares to help shove the price down, oh and did I mention? They shorted the top.

https://preview.redd.it/ivy78woneug61.png?width=392&format=png&auto=webp&s=0604940c09126dc6d5b96a9cc5f17e4013ae5d9d
It's just another plain old stock acting as a derivative of the option chain gamma squeeze. That's it, with a bit of short squeeze thrown in there and a WHOLE BUNCH of WSB fomo. The shorts are covering and pushing up the volume, likely re-shorting on the way up, and then you have WSB fomo'ing in to round out the total: a massive volume of 200 million shares today. You've got people that think this thing will skyrocket to 500+ (and it may) but the stakes get higher and higher each ladder up you take and the moves become more violent and more likely it comes all the way back down in short time the quicker it goes up.
Might it get there? Sure. But be prepare to take profits when it does because...

ITS CALLED MEAN REVERSION. THIS CANT GO ON FOREVER.

Not to mention, the moves you are seeing are in completely overvalued companies, with horrible fundamentals, and poor prospects.
Oh what's that? CGC got some CBD treats for Martha, seems fitting that something ill is going on in this industry considering she went to prison for insider trading. If the dog treats get you excited about the stock, Martha belongs here more than you do.
200M shares today means people who were long term bag holders cashed out and the shares have turned over the float two times in two days. That also means the shorts have turned over and are now short again. It means the HFT firms are feasting on all of you. It means Citadel is making a pile on the spreads.
What to take away: An amount of shares equal to the entire float has changed hands, or in other words, fewer reason for people to bag hold. Fewer people that have to hedge. Fewer people that have to cover. Fewer people to help stabilize any of these upper price tiers, and keep the price stable by holding, and more reason it's going to collapse sooner (or later).
But, this IS a casino after all...

Let's see what happened with TLRY last time this happened (oh, you're new here? Yeah, this isn't the first time):


https://preview.redd.it/p652mvgreug61.png?width=587&format=png&auto=webp&s=d95f2b0ccf946717859bffb28601dfd29e999e0b
Looks eerily familiar to something else recently. Last time this occurred it traded between $100 and $300 in a single week timeframe.
For those of you that are new: THIS IS NOT NORMAL. STOCKS DO NOT ALWAYS DO THIS. You are in the infancy of a new age of trading, but people still know, fundamentals matter a whole lot more than everyone is leading on, and these valuations are getting extremely overextended.
Eventually, in the first squeeze Tilray bled off until the pandemic hit and it piled down to $2.43 a share. At $2.43/share, I would have bought it. Even at $10/12/14. At these levels? You're just ultimately out of touch but I look forward to the loss porn.
So in short, again: Sir, this is a casino.

Timeline of events, and how to not become a bagholder:
  1. $APHA earnings are good, stocks pop a bit, and level off
  2. Legislators pull a pump and dump since they probably have calls and say planning on some laws regarding changing the schedule of cannabis (notice: we will likely NOT get outright legalization, just re-scheduling)
  3. $CGC earnings are actually awful, with the caveat they have profitability on the horizon
  4. $TLRY gets a UK deal
  5. $TLRY starts going insane - since $APHA is a reverse merger with a .81 value share to share, it starts pumping, people start buying the lower priced cannabis stuff and entire sector starts moving on "overall strength"
  6. There's no strength, there's a gamma squeeze backed by investor momentum, and a short squeeze on Tilray.
  7. This is going to come back down violently then plateau out like GME and pull a slow bleed the rest of the way back down, just like the second graph I posted. There is no fundamental or even POSSIBILITY of better fundamentals immediately on US legislation. The cost to enter the US market will most definitely cause capex and goodwill capital outflows, and set back their profitability since there are established MSO's in the USA already. The USA opening the market to these companies will only further degrade the actual balance sheets/income statements and slow down profits and you know what institutions and shareholders like? Yep. Profits.
  8. Finally, how to not become a bag holder: The market can stay irrational way, way, way longer than you expect. So this may go on for a bit, but refer back to 7. It's coming back down eventually, set expectations and pick your exit, or start to shave off your position as it goes up and let a portion of it run. Eventually, you have to sell to actually realize a gain, don't forget that. Once you do, close the chart, remove it from your watchlist, check back in on it in a month if you want to get back in when you have a clear head.
The Canadian operators are literally the last companies I'd play off a US legislation play, and one of the only ones worth owning in $APHA for the arbitrage play on the shares. But if Tilray comes crashing back down, $APHA will as well along with all of them, and you have to hope you lose a lot less on $APHA crashing than you'll make on the arbitrage between the share price.
THIS IS ALL JUST "SENTIMENT" BASED YOLOING BY THIS SUB. It has probably driven uneducated retail into the trades also - who will also become bag holders.

Let me put this in big letters for those of you that can only read big font and use crayons:

NONE OF THESE COMPANIES HAVE REAL USA MARKET EXPOSURE, THEY ARE CANADIAN COMPANIES. THEY DO NOT HAVE MARKET POSITIONING AND ARE NOT POISED TO TAKE ADVANTAGE OF US LEGALIZATION.

IF ANYTHING: IT WILL HURT THEIR BOTTOM LINE AND SET BACK EARNINGS BECAUSE OF CAPEX AND CASH OUTFLOWS TO GET A POSITION IN THE MARKET AND SOME OF THEM WILL GO OUT OF BUSINESS BECAUSE OF IT, WHILE OTHERS WILL FALL OUT OF PROFITIABILITY TO ENTER THE MARKET AND COMPETE WITH THE REAL PLAYERS.

Who are the real players? (Cresco $CRLBF and Curaleaf $CURLF - do your own DD or wait for a post next week\***************)*

Conclusion: Nobody should plan on holding these long term. Don't let someone else hand you bags like I did this morning at open on the pop unless you plan to hand your bags off and find the next play.
You likely will not time the top. Pick a place you're ready to exit the trade, exit the trade or slowly shave your position, close the graphs and don't fomo back in. Just be done with the trade afterwards. You're likely not a cannabis multi millionaire and will not be one, unless you were loaded to the brim with low cost calls from last summefall or unless you literally yolo'd $10M into one of these a few weeks ago, and in that case, you belong here, congrats on your gains and fuck you.
THIS IS A SECTOFOMO SQUEEZE. AND IT WILL END. THIS IS NOT SENTIMENT AND CNBC IS TROLLING US WITH IT LIKE WE HAVE THE POWER.
And if you think WE are the ones driving the price up, the hedge funds are definitely watching and playing and they can bring these down at will at almost any time they want. You're holding a lit molotov, the only question is: will you throw it before it blows up?
The rest of you? Plz fuck off with you 20 shares @ $2 on Sundial, fuck off with the "HOLD THE LINE SNDL $10 EOW", fuck off with your fomo, and fuck off with the "movement" and "lets push this to the sky" stuff and most importantly don't post DD if you have zero clue what is going on.
You know what "lets push this to the sky" sounds like? Market manipulation. We're not in this together, I literally handed one of you a bag to hold this morning and even if they go up for another month, eventually, that bags gonna be heavy and I ain't coming back for it. I ain't tipping you either.
These prices are insanely high for these companies. The multiples are out of control, and if you buy in at these levels, well, best of luck, I hope it works out for you. I'm fighting the fomo of extended gains, and will continue to put my money elsewhere.

SIR, THIS IS A CASINO.

Positions: I had the meme stocks like you literally all of them minus ACB and CGC. I took gains and bought 500 shares of Cresco prob increasing to 1,000 tomorrow, and kept the rest off the table to pay my wife's boyfriend's rent.
Disclaimer: I have Tilray puts I'm prepared to average down on and diamond hand like a real boss because this is coming back down.


Edit: You know what I forgot to add? Some of the biggest holders, the cannabis ETFs and funds, you know what they did today? They trimmed their positions. And they will continue to do so because of fiduciary responsibility and when you de-concentrate shares into the retail's hands, the moves will get more and more finnicky and more and more violent.
Edit 2: Some normie tried calling me out like I never saw this trade coming or am a hedge shill, https://imgur.com/a/asAVkiC - I had thousands of shares, these are just the trades from this month, and I'm not advocating a buy, I sold mostly all of them this morning except for adding Cresco back in. You want the gain numbers? You do the math, I'm not your math tutor, I sold like 6 minutes after open for most of them. I have Tilray puts for next week and will be buying a few months out at various strikes as it continues to climb.
Yeah, I think these are coming back down in price sooner rather than later, that isn't extraordinary information for a common sense person.
Edit 3: I'm getting piles of messages from people who used to follow my DD back in 2018/2019. Yes, it's the real SoRefreshing, proof: https://imgur.com/a/Pn5LqCe
Edit 4: Eh don't request me with "What should I do with XX" be a big adult grown up and decide your own risk tolerance and exits. I responded to the first 10 or so. Now I have 100. I can't. I disabled chat messages.
Edit 5: jesus with the awards go buy TSLA calls this is WSB not fb/twtr disclaimer: have TSLA calls
Edit 6: Oh look, they're pinning it around the $42 strike. Go figure.
submitted by OhSoRefreshing to wallstreetbets [link] [comments]

A skeptic’s post: Can WSB win the GME standoff even if we want to?

I have been following WSB as a lurker for almost a year, and this has become my favorite sub on all of reddit. Shout out to I am absolutely rooting for y’all and all your proletarian tendies.
 
I don’t want to rain on anyone’s money parade. But after reading lots of excited posts about “rockets to the moon”, which seem to be full of excited confirmation bias, riding on this excellent & sober post, I wanted to present a few arguments, as a total ignorant fool, about some strategic disadvantages I perceive in this battle, since I tend towards skepticism, and worry that there is too much buzz, and not enough strategic preparation.
 
I was also inspired by u/NHNE’s quote from Sun Tzu in his excellent post with a Diamond Hand Strategy Guide:
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” - Sun Tzu
 
My caveat: I know literally nothing about investing.
   
The advantages Hedge Funds have in the battle for the GME Short Squeeze:
 
Information advantage
Coordination advantage
Size advantage
Ally advantage
Propaganda advantage
Mathematical advantage
Speed & Precision advantage
Strategic advantage
Legal advantage
 
So, the question then becomes, given this situation, in which for the hedge funds not only billions are at stake, but the narrative of their ability to make the market, and the propaganda of expertise they disseminate, how does WSB win and force the Short Squeeze? What are WSB's advantages? How do you make best use of them? Who are WSB's allies? How can they be activated? How do you deceive the enemy? How do you overwhelm them, tactically?
   
A few initial thoughts on counter-strategies (Feel free to suggest more, and I'll add them in):
 
My position: One free GME share I got from RH when I signed up.:)
submitted by menemenetekelufarsin to wallstreetbets [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

Casino in ONLINE and STORY MODE

Casino in ONLINE and STORY MODE submitted by SkilledBro18 to gtaonline [link] [comments]

February 11th, 2021 - Top Post of the Day

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Brakes broke
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Look at this snipe
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How a short/gamma squeeze on Tilray is causing the ENTIRE cannabis market to moon and how to avoid becoming a bag holder when this all comes crashing down
Obligatory: SIR, THIS IS A CASINO. This isn't financial advice in any way shape or form.
TLDR: This run is going to end with the cannabis stocks back down 50-80% or more from the levels they are at. $CRLBF is the real play here for the smart players that want USA exposure to the legislation. We just like the stocks now, not later.
Ok, listen up normies.
Yeah I'm talking to the newbies specifically because the OGs here already know everything I'm about to share, but your insufferable groupthink and movement mentality shit pissed me off enough to make a post. Don't post DD if you have no clue. Ask someone for help and take your ridicule until someone comes along to help you.
I used to post weekly DD on Sunday here a couple of years ago before one of you literally contacted my wife IRL. Not even kidding. So I made a new account. This is my first contribution back and I'm going to try and ensure some of you don't blow your chance at massive gains here by explaining what is actually going on.
CNBC and anybody telling you that this is just 'momentum' and 'sentiment' is lying to you. The hedge funds are playing these right along with us. Don't ask me for proof, this isn't Twitter. Reasons why they are playing with us:
  1. When there is money to be made, hedge funds and HFT funds are there before you
  2. The floats are so small on these they can take sizable positions on both sides and stand to have massive gains, all the while handing you guys the bags.
That's all you need to know.
So in response to all you posting "real DD" with why these companies are the best and you're going to hold to the moon and never sell:
I'm over it -- I can tell instantly how uninformed you are when I read some poorly thought out DD about why CGC or TLRY or APHA is a long term play because they're talking about USA legislation. These are Canadian companies. Get your head back on straight. You're here for the trade and the bet, not for the fundamentals, and if that's it, then fine, ignore the rest of this post and pick an exit, and if not, read on so you don't hold more bags.
This place has never been one to care for fundamentals, but let me talk some sense into you so you can post some gain porn and I can tell you to fuck off instead of you guys all yelling "MaNiPuLaTiOn ShOrT LaDdErS"
Let's take a look at some of today's gainers:
(changed tickers for automod avoidance)
$USMJay - Penny stock, worth absolute nothing for a reason
$SNDL - Up ridiculous amount, have a billion shares outstanding, just diluted them all the other day
$TeeRTeeC - Terra Tech, they grow weed, from all indications, do it poorly
$OhGeeEye - lol
$HUGE - Probably the only one in the lot worth a YOLO on the chance they get an acquisition like GW Pharma did but they don't have the same product portfolio or prospects GW has.

Now, if you're simply playing this to get in and get out, great for you. The people saying (and believing) "$SNDL $10 EOW! HOLD THE LINE" and stuff like this are just absolutely brand new normies and are clueless, do not listen to them. If you yolo'd on cheap calls in Dec/Jan, congrats, take your gains and don't be like the $GME bagholders.
If you're investing in any of the names I just posted above, expect any money you put in to at some point in the next 12 months be worth approximately 20% of what it is worth now. Literally. They're far worse than the main bunch (CGC, CRON, ACB, TLRY, APHA) but the main bunch is nothing to write home about either.

THIS IS WHAT IS REALLY HAPPENING:

Tilray had 40% short interest. It's not $GME level, but it's pretty high. When the stock crested $40 it really started taking off, why though? Notice this week's FD option chain:

https://preview.redd.it/kyqeiwljeug61.png?width=917&format=png&auto=webp&s=0c1b48e12518515f09582289bd7f8a4f47a09629
Tilray has a 95M share float, those 42 calls represent roughly 1.5M shares held as a hedge just by themselves. Previous to this run up, that represents roughly 5% of the average daily volume of the stock, BY ITSELF. Those are shares that until Monday can be considered removed from the float because they're held as a hedge. They may get loaned out to be shorted, but that will only speed up the squeeze here.
The important part: Today (2/10/21) the stock fell hard after open down to around 44 and found massive support all the way back to up 66. The most sold front week call? $40/$42 strikes. Premium when I screen shotted this? $22.20. Stocks going to pin above $60 for awhile likely, unless people are stupid enough to buy the OTM calls, in which case, it may squeeze itself higher.
Smart hedge funds are going to pile into this, sell you the calls, shove the price up to keep selling you calls, then watch them all evaporate worthless in one of the future weeks in the chain, dump back the shares to help shove the price down, oh and did I mention? They shorted the top.

https://preview.redd.it/ivy78woneug61.png?width=392&format=png&auto=webp&s=0604940c09126dc6d5b96a9cc5f17e4013ae5d9d
It's just another plain old stock acting as a derivative of the option chain gamma squeeze. That's it, with a bit of short squeeze thrown in there and a WHOLE BUNCH of WSB fomo. The shorts are covering and pushing up the volume, likely re-shorting on the way up, and then you have WSB fomo'ing in to round out the total: a massive volume of 200 million shares today. You've got people that think this thing will skyrocket to 500+ (and it may) but the stakes get higher and higher each ladder up you take and the moves become more violent and more likely it comes all the way back down in short time the quicker it goes up.
Might it get there? Sure. But be prepare to take profits when it does because...

ITS CALLED MEAN REVERSION. THIS CANT GO ON FOREVER.

Not to mention, the moves you are seeing are in completely overvalued companies, with horrible fundamentals, and poor prospects.
Oh what's that? CGC got some CBD treats for Martha, seems fitting that something ill is going on in this industry considering she went to prison for insider trading. If the dog treats get you excited about the stock, Martha belongs here more than you do.
200M shares today means people who were long term bag holders cashed out and the shares have turned over the float two times in two days. That also means the shorts have turned over and are now short again. It means the HFT firms are feasting on all of you. It means Citadel is making a pile on the spreads.
What to take away: An amount of shares equal to the entire float has changed hands, or in other words, fewer reason for people to bag hold. Fewer people that have to hedge. Fewer people that have to cover. Fewer people to help stabilize any of these upper price tiers, and keep the price stable by holding, and more reason it's going to collapse sooner (or later).
But, this IS a casino after all...

Let's see what happened with TLRY last time this happened (oh, you're new here? Yeah, this isn't the first time):


https://preview.redd.it/p652mvgreug61.png?width=587&format=png&auto=webp&s=d95f2b0ccf946717859bffb28601dfd29e999e0b
Looks eerily familiar to something else recently. Last time this occurred it traded between $100 and $300 in a single week timeframe.
For those of you that are new: THIS IS NOT NORMAL. STOCKS DO NOT ALWAYS DO THIS. You are in the infancy of a new age of trading, but people still know, fundamentals matter a whole lot more than everyone is leading on, and these valuations are getting extremely overextended.
Eventually, in the first squeeze Tilray bled off until the pandemic hit and it piled down to $2.43 a share. At $2.43/share, I would have bought it. Even at $10/12/14. At these levels? You're just ultimately out of touch but I look forward to the loss porn.
So in short, again: Sir, this is a casino.

Timeline of events, and how to not become a bagholder:
  1. $APHA earnings are good, stocks pop a bit, and level off
  2. Legislators pull a pump and dump since they probably have calls and say planning on some laws regarding changing the schedule of cannabis (notice: we will likely NOT get outright legalization, just re-scheduling)
  3. $CGC earnings are actually awful, with the caveat they have profitability on the horizon
  4. $TLRY gets a UK deal
  5. $TLRY starts going insane - since $APHA is a reverse merger with a .81 value share to share, it starts pumping, people start buying the lower priced cannabis stuff and entire sector starts moving on "overall strength"
  6. There's no strength, there's a gamma squeeze backed by investor momentum, and a short squeeze on Tilray.
  7. This is going to come back down violently then plateau out like GME and pull a slow bleed the rest of the way back down, just like the second graph I posted. There is no fundamental or even POSSIBILITY of better fundamentals immediately on US legislation. The cost to enter the US market will most definitely cause capex and goodwill capital outflows, and set back their profitability since there are established MSO's in the USA already. The USA opening the market to these companies will only further degrade the actual balance sheets/income statements and slow down profits and you know what institutions and shareholders like? Yep. Profits.
  8. Finally, how to not become a bag holder: The market can stay irrational way, way, way longer than you expect. So this may go on for a bit, but refer back to 7. It's coming back down eventually, set expectations and pick your exit, or start to shave off your position as it goes up and let a portion of it run. Eventually, you have to sell to actually realize a gain, don't forget that. Once you do, close the chart, remove it from your watchlist, check back in on it in a month if you want to get back in when you have a clear head.
The Canadian operators are literally the last companies I'd play off a US legislation play, and one of the only ones worth owning in $APHA for the arbitrage play on the shares. But if Tilray comes crashing back down, $APHA will as well along with all of them, and you have to hope you lose a lot less on $APHA crashing than you'll make on the arbitrage between the share price.
THIS IS ALL JUST "SENTIMENT" BASED YOLOING BY THIS SUB. It has probably driven uneducated retail into the trades also - who will also become bag holders.

Let me put this in big letters for those of you that can only read big font and use crayons:

NONE OF THESE COMPANIES HAVE REAL USA MARKET EXPOSURE, THEY ARE CANADIAN COMPANIES. THEY DO NOT HAVE MARKET POSITIONING AND ARE NOT POISED TO TAKE ADVANTAGE OF US LEGALIZATION.

IF ANYTHING: IT WILL HURT THEIR BOTTOM LINE AND SET BACK EARNINGS BECAUSE OF CAPEX AND CASH OUTFLOWS TO GET A POSITION IN THE MARKET AND SOME OF THEM WILL GO OUT OF BUSINESS BECAUSE OF IT, WHILE OTHERS WILL FALL OUT OF PROFITIABILITY TO ENTER THE MARKET AND COMPETE WITH THE REAL PLAYERS.

Who are the real players? (Cresco $CRLBF and Curaleaf $CURLF - do your own DD or wait for a post next week\***************)*

Conclusion: Nobody should plan on holding these long term. Don't let someone else hand you bags like I did this morning at open on the pop unless you plan to hand your bags off and find the next play.
You likely will not time the top. Pick a place you're ready to exit the trade, exit the trade or slowly shave your position, close the graphs and don't fomo back in. Just be done with the trade afterwards. You're likely not a cannabis multi millionaire and will not be one, unless you were loaded to the brim with low cost calls from last summefall or unless you literally yolo'd $10M into one of these a few weeks ago, and in that case, you belong here, congrats on your gains and fuck you.
THIS IS A SECTOFOMO SQUEEZE. AND IT WILL END. THIS IS NOT SENTIMENT AND CNBC IS TROLLING US WITH IT LIKE WE HAVE THE POWER.
And if you think WE are the ones driving the price up, the hedge funds are definitely watching and playing and they can bring these down at will at almost any time they want. You're holding a lit molotov, the only question is: will you throw it before it blows up?
The rest of you? Plz fuck off with you 20 shares @ $2 on Sundial, fuck off with the "HOLD THE LINE SNDL $10 EOW", fuck off with your fomo, and fuck off with the "movement" and "lets push this to the sky" stuff and most importantly don't post DD if you have zero clue what is going on.
You know what "lets push this to the sky" sounds like? Market manipulation. We're not in this together, I literally handed one of you a bag to hold this morning and even if they go up for another month, eventually, that bags gonna be heavy and I ain't coming back for it. I ain't tipping you either.
These prices are insanely high for these companies. The multiples are out of control, and if you buy in at these levels, well, best of luck, I hope it works out for you. I'm fighting the fomo of extended gains, and will continue to put my money elsewhere.

SIR, THIS IS A CASINO.

Positions: I had the meme stocks like you literally all of them minus ACB and CGC. I took gains and bought 500 shares of Cresco prob increasing to 1,000 tomorrow, and kept the rest off the table to pay my wife's boyfriend's rent.
Disclaimer: I have Tilray puts I'm prepared to average down on and diamond hand like a real boss because this is coming back down.


Edit: You know what I forgot to add? Some of the biggest holders, the cannabis ETFs and funds, you know what they did today? They trimmed their positions. And they will continue to do so because of fiduciary responsibility and when you de-concentrate shares into the retail's hands, the moves will get more and more finnicky and more and more violent.
Edit 2: Some normie tried calling me out like I never saw this trade coming or am a hedge shill, https://imgur.com/a/asAVkiC - I had thousands of shares, these are just the trades from this month, and I'm not advocating a buy, I sold mostly all of them this morning except for adding Cresco back in. You want the gain numbers? You do the math, I'm not your math tutor, I sold like 6 minutes after open for most of them. I have Tilray puts for next week and will be buying a few months out at various strikes as it continues to climb.
Yeah, I think these are coming back down in price sooner rather than later, that isn't extraordinary information for a common sense person.
Edit 3: I'm getting piles of messages from people who used to follow my DD back in 2018/2019. Yes, it's the real SoRefreshing, proof: https://imgur.com/a/Pn5LqCe
Edit 4: Eh don't request me with "What should I do with XX" be a big adult grown up and decide your own risk tolerance and exits. I responded to the first 10 or so. Now I have 100. I can't. I disabled chat messages.
Edit 5: jesus with the awards go buy TSLA calls this is WSB not fb/twtr disclaimer: have TSLA calls
Edit 6: Oh look, they're pinning it around the $42 strike. Go figure.
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It doesn't feel so special anymore
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Solo, low level Money guide (2021)

(warning this is not aimed at seasoned players of gta v online)
starting out - grab some cash from the convenient stores around gta rob at least 3 of these gaining you some amount of capital such a 7-9k. after this head to the diamond casino and purchase a membership for only $500 after this spin the wheel and test your luck you can get rp, clothing, discounts, money, chips, or even a mad ride you can brag about to your friends. (if you do get chips just cash them out and transfer them for money) also don't forget to receive your visitors bonus of 1000 chips cash that out as well.
your money maker (for now) - participating in double money & rp missions/jobs will make you the best amount of money in gta online when you are starting out (this can be boring and extremely repetitive but try to make the most of it). gain 1m in money and buy the cheapest ceo office on dynasty 8 executive be sure to gain another 700k from jobs to purchase a small warehouse (stores 16 crates) and have some capital aside for crate purchases. to buy a warehouse go to the new ceo office you just purchased head through the left hallway and turn left to your desk sit down and access the computer look at warehouse map and purchase the cheapest warehouse for now.
the life of a CEO - now your finally a business man before long you will be swimming in money if you spend it wisely that is... but how do you run a crate business and what is the money like. well I'll answer the second question first to boost your appetite for gta cash.
here is a table of how much you will spend and make with a small, medium and large warehouse.
crate purchase prices - 1 crate $2000, 2 crates $8000, 3 crates $18,000
1 crate 2 crates 3 crates
small warehouse cost to fill $32,000 $64,000 $92,000

1 crate 2 crates 3 crates
small warehouse profit $208,000 $176,000 $148,000
now you maybe looking at this table thinking that 1 crate buys are better as it is lower risk and good profit but that is not the case at all the fill time is actually a lot longer then say doing 3 crate purchases at a time. so in other words you are making money slower this has been proven many times buy many creators and players. (ALWAYS DO 3 CRATE PURCHASES).
oh yeah almost forgot if you purchase a large warehouse you can make profits above 1 million cold hard cash.
so where do you start?
first you want to source your crates by using the same computer you used to purchased your warehouse on, click on that warehouse and you'll see options to buy 1,2 or 3 crates. remember always purchase 3 crates. now go out of your apartment and you will receive a call from your assistant giving you somewhat info about the crate risk and whereabouts the crates will be located on the map and a waypoint will automatically be set head to these locations. this is where your free elegy comes into play zooming you round the map for good reason (make sure you have some for of auto weapon if stuff gets hectic).
some of these missions can be annoying such as destroying helicopters, single crate pickups, police or even gangsters. if you do happen to get the helicopter one just leave it or change lobbies because these can be hard at lower levels.
now take those crates you currently have and take them to your warehouse again the waypoint is auto set to there and BANG!! you have crates in your warehouse.
but be careful of raiders these guys steal your crates its very rare it will happen but when it does be armed and ready
now rinse and repeat and expand when you can buy it more than twice if you can't buy it twice you can't afford it.
first thing I'd buy is an armoured Karuma from your profits as it is an extremely helpful car.
have fun grinding lads i'll make more tutorials soon this is just to get you started in the gta online world.
submitted by jazzah- to gtaonline [link] [comments]

Dq5 tier list (with grinding)

As I promised, here is a list that ranks characters if you take your time to train them and use every tool the game gives to you. Check my previous one if you wanna see my thoughts about a grind-less run
Just like in my previous list, avaiability still takes a huge role here. Being there is better than not being there. Recruitment rate is also considered because while I am counting hunting, I am also counting how much experience you'll get while hunting.
This list will also go more in depth cause when you train your characters instead of just going from A point to B point, you get to fully experience what they can do and many options open up to you.
S tier. Amazing members who blow everything else out of the water.
Hero: shouldn't be a surprise, if he was the most dominant force without grinding, now his traits are even more pronunced. He can buy a boomerang before Uptaten Tower and destroy the whole act 1 with it. In act 2 you should be able to get an edged boomeang and demolish even more, and if you grind tokens he gets Metal King Sword. In act 3 you can also get a fire boomerang from the TnT board in the fairy world, making him ultra dominant. Again, his wind magic is shacky but it doesn't really matter as you will spam boomerang and MKS/Dragon Staff
Slime Knight: he makes a return here and for good reasons. He can be recruited before you meet the first metal slimes so it's guaranteed that he gets the first chunk of grinding. And just like the hero, he can equip a MKS for nuking. I'd wager that you're better giving him the sword and keep the edged/fire boomerang for hero. Boom is a good AOE spell. Yes he will fall off to Chimera, Golem, the children and Great Dragon but being unmatched for the whole act 2, a super solid pick for early act 3 and a world map healer for endgame makes him the best monster in the whole game bar none.
Golem: this is starting to look silly isn't it? Yes, grinding doesn't change the big three positions. Golem's tanking prowess and enormous power still makes it one of your best choices. He can buff and cure himself. Hell, two Golems can ve used to deal with Estark in less than 15 turns.
Nera: now we start to see changes. In my previous list, Nera was the worst character that I would not laugh at, she has no place in a run where you would just breeze through the game. However a trained Nera is by far the best mage in the game. In act 2 she will be Bianca but with different sprites, in act 3 however things gets juicy! Once she reaches level 37, Nera will have both Kafrizzle and Kaboom. Kafrizzle is the best single target spell, doing around 200 damage and Kaboom does around 110 damage to all the enemeis not resistant to it. She can also support the team by using Oomph and Sap, and her high agility will make her act before the physical power houses, making sure (most of the time) that the spells are not wasted. High agility also means that she has a chance to outspeed and kill metals with poison needle. Yes every wife can do that but she is the only one who gets Kaboom.
Debora: players who pick Debora will most likely be dissapointed. Her strength isn't as high as expected, with Hero, Son and Golem outshining her. So what does Debora have to offer in a grinding based run? Well, the grinding. What the other wives lack is the Hela Hammer and Akillics access. At the beginning she can two hit the liquids found before Gotha, and trained Debora will outspeed even king metals and has a 50% chance of killing them with the Hela. Or, you could just rig with sands of time and get a guaranteed kill! And what's this? Kasizzle? That spell that does 110 damage against groups? Yes, for some reason Debora still gets the strongest sizz spell, making her good at dealing with same enemeis since spells in DQ have fixed damage, therefore Debora doesn't have ""bad magic damage"", she just lacks the top spells. She also gets a personal weapon, the diamond akillics, which gives her decent damage against sapped bosses. If you feel like grinding mini medals you can get a second Falcon Blade for her.
Daughter: yes, with grinding the daughter is better than son. Why? Well, bang and kaboom are the winners here. Oomph and sapping + great agility are also good and grinding makes sure that she doesn't die to a funny look. She's basically Nera but without Kafrizzle, which kinda sucks. Crack line is kinda useless compared to all her other tools. And no, not even grinding can make her a good whip user, we don't have Twin Dragon Lash in dq5
Son: amazing equipment and stats, multiheal and zap line. Why is he so ""low""? Well, as damage healer he is outclassed by the faster and stronger hero, by the Golem and Nera. However he isn't in S tier for nothing, as I said he is a great fighter on his own and can use Multiheal, insulade (forgot about that in my previous list) and Kazing. Worse healing than some monsters but has better attack, making the son the Red Mage/Jack of all stats of the game and in a good way.
Cureslime: yes, cureslime and not King Cureslime. Why? Because not only you can get the Cureslime first, but he gets more than Omniheal. He can use Kabuff for bosses and Fullheal and Multiheal for world map healing. For some reasons Omniheal cannot be used in world map. His combat however is kinda trash, though it can be fixed if you grab a second MKS.
A tier. Really amazing option that can replace the S tiers if you feel like doing something different but still super strong or don't want to put up with recruitment rates/have other characters tastes
Orc King: king of orcs and king of A tier. If you didn't marry Debora, he is the guy for grinding! Has Hela Hammer access and his low speed can be patched up with the Meteorite Bracelet. Grinding also gives the Orc King access to Multiheal and Kazing, making him a desirable choices for the dungeons of act 3. His combat before Hela Hammer is also quite decent, however it will never reach the levels of Dragon Staff Hero, Zenithian equipment Son, Falcon Blade Golem etc etc
Bianca: she might be the worst wife but she gets a tier up and a very solid placement on it. Consistent latter half of act 2 and access to Kafrizzle to mess Rebjorn, Ladja and Nimzo and Estark up. Being the balanced option sucks as she doesn't get Hela Hammer nor Kaboom, which makes her stand out less if you invest on the other wives. Still a really solid candidate for your final team.
Gigantes: bad avaiability and annoying recruitment rate prevent this guy from being S tier but his other qualities make him an extremely solid A tier. He can use Hela Hammer for metal killing and his stats, oh boy his stats! He gets only 6 level ups but they are nothing short of busted!
Metal Slime: do I have to say anything? Outstanding resistances and defence, if you get one at Whealbrook cave you'll have no issue training it and boosting with seeds of life. If you don't get one there however, you might want to skip to the liquids
King Slime: hard to get but he can definitely be worth the hassle. Gets Kabuff, Kazing and Kafrizzle alongside boomerang and MKS access.
King Cureslime: inferior to Cureslime cause avaiability and other spells but Omniheal right of the bat is amazing and if you farmed elixirs from casino you're good to go. And nothing else to say, Omniheal is that good.
Great Dragon: amazing physical powerhouse with breaths to do decent AOE damage. Hard to get though and has bad avaiability. Very straightfoward as you can see.
Chimera: inferior monster healer to Orc King cause lacks Kazing, which can make the difference against strong bosses like Ladja or Slon. However its breath attacks are quite solid, boomerang access is always amazing and its act 2 contribution is almost unmatched, hence the high ranking.
Liquid Metal Slime/Killing Machine: they both have amazing resistance. They both have abyssal recruitment rate. They are on the same position cause Liquid gets Kaboom, better avaiability and defence, but Killing Machine does not run away and doesn't need crits to be defeated
B tier. They are decent. You can constantly use and even bring them even to endgame if you want, but you'll definitely notice the difference.
Dracky: he is both better and worse here. Better because grinding equals better armor and resilience, which helps surviving against the magma blobs. Worse because when you get to the marriage arc you can replace it with a Chimera.
Archdemon: if you kill Bjorn ASAP its avaiability is pretty decent and can learn Kaboom, h alowever it has annoying recruitment rate and low mp. If you farmed elixirs and magic seeds though he can be pretty darn decent.
Samigina: overlooked monster, this guy can use Frizzle and Kafrizzle, making it pretty decent against Kon and act 3 bosses and freezing blizzard for 50-70 to put a dent on trash mobs. It has good resistances and Kasnooze can be useful I guess
Slime: a worse Dracky, grinding equals better defense, making it easier to use the boomerangs without dying.
Restless Armor: just like I said in the other list, this guy is Slime Knight with better strength but no magic at all. It can be really helpful for most of act 2 and will fall off badly in act 3
Saber: act 1 doesn't really change, trash base wisdom that won't reach 20 unless you grind like crazy. In act 2 he was the efficient monster thanks to auto level, but in a run with powerlevelling he gets outclassed so hard by every boomerang users, multihealers and wives. It doesn't stand out in any possible way, making it the very first "Just okay, mediocre" monster here.
Bad Apple: same as Saber but even worse. Saber can find some single target use in act 3, this one just can't
Prestidigitator: it has decent spells in Frizzle at level 19, Kasizzle at level 29 and a very good recruitment rate and avaiability. However its growth is super slow and you will have much better AOE option by the time he gets at that level, use him only for the sake of novelty/meme
C Tier. Use these guys only if you like them and be ready to feel the power creep on your skin.
Funghoul: Bad Apple tier stats and edged boomerang access might look good but with 1/16 recruitment you can just wait until you get marriage arc and recruit a chimera. It also caps at level 15.
Sancho: can be used to speed up the metal ecounters but he is really bad. Super slow and considering how easy it is to get an Orc King, the Hela Hammer niche is not even something he has going for him. Play despacito, mi corazon es ferido
Small Fry: terrible equipment and terrible breath skills compared to the level where he learns them. Use him as an item bot and drop once you get the A Tier
Beast tamer: Gringham whip meme shenanigans?
Tuppence: decent offense but you have Golem, Son, Orc King, Debora, Great Dragon, Gigantes, why does Tuppence even exist?
Dwight: fast but weak, little cute easter egg, nothing more.
D tier. Same as C tier but worse
Every other monsters: they suck and are not worth the hassle
Lol tier
Starkers and Rebjorn: yes they get great stats at level 99. But even with grinding, who cares? By the time you get them you have so many options to beast Estark in less than 15 turns. These two guys have nothing going for them except maybe for 2 turns shenanigans? It's not even relevant at this point.
submitted by TheGreenPterodactyl to dragonquest [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your multiplayer setup

To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gtaonline [link] [comments]

My amateur review of Cyberpunk 2077 (PC version)

My take on Cyberpunk 2077.
I’m playing on a decently powerful PC ( i7 7700, GTX 1070 Ti, 1TB SSD, 32GB DDR4 RAM), and I only started after the game was patched to v1.04. Female V, Street Kid background, on Hard difficulty. I'm not particularly far into the game, as I've been busy with work and also just exploring. Maybe 25% or so done.
I’ve patched the PC version to 1.05. Glitches have been minor, non-gamebreaking graphical issues, mostly things just looking weird. Not common, and more amusing than distracting / infuriating. No crashes, one T-pose, some dumb A.I. stuf. I had one issue where Johnny kept repeating some line about a casino, but I found fast-traveling back to the casino lets the game flag the dialogue as complete and it goes away.
I also used to play the tabletop Cyberpunk 2020 tabletop RPG, so I’m quite familiar with the setting and the changes.
Things to know:
* Despite being based on a popular RPG, it’s more like Mass Effect or the Witcher III vs. Fallout or Skyrim. Your path is just more about if you’re going to respond as a noble anti-hero or an obnoxious dickhead. It’s more Paragon / Renegade responses to the same choice vs. making massive, world-changing decisions. Also, unless this happens later in the game, your background doesn't make a massive difference in the game. Going Nomad or Corpo or Streetkid just seems to change the prologue, give you a few unique dialogue options, and probably a few sidequests. Sort of like the FemShep background in Mass Effect. I was hoping it would be more like the original RPG, where a Corpo could request corporate assets, the Nomad could call in their family convoy, etc.
* The game earns its M-rating. Profanity, violence, gore, and heavily sexualized in-world advertisements that are HEAVILY focused on conventional heterosexual male gaze (Although someone pointed out to me that the Watson Whore ads actually feature a feminine male individual in thigh-high boots, and not a woman as I originally thought). I get it. It’s a dystopia where corporations exploit anything and everyone for profit, but sheesh. It’s 2077. Let’s extrapolate out how 57 years of progress would affect gender and sexuality and really blur the lines. I doubt a transwoman model would be shocking in 2077, even one that is visibly well hung.
You’d think 2077 would have cyborg models that resemble something out of the grotesque Maelstrom transhumanist gangers. I mean, I like porn, and seeing tits and dicks isn’t going to offend me. It’s just so widespread that it loses any shock or titillation value, and it’s too close to actual “sexy” ads that it isn’t an effective satire or parody of hyper-sexualized marketing. I did smirk at going into a Night City sex shop and seeing a display of a female mannequin pegging a male mannequin, so it’s not like I’m completely above cheap titillation.
Pros:
· Graphics are absolutely gorgeous
· Sound is great, as well as voice-acting. A certain mainstream actor sounds a bit flat, which isn’t uncommon for traditional actors doing voicework.
· World-building and storyline is engrossing.
· Some of the in-game humor is genuinely funny. Some of the relationships with your NPCs is genuinely touching.
· When the game’s missions really embrace the source material, it’s really cool. Like rescuing a rich woman from bio-scavengers stripping her for her high-end cybernetic parts like a Ferrari in a chop shop, and having to un-jam the interference chip that is keeping her internal alarm system from alerting a heavily armed Trauma Team, or corralling rogue A.I. taxi cabs.
· Music is nice and setting appropriate. The licensed music on the radios is great.
· Weapons are neat and have some cool sci-fi features not found in modern shooters. Armor is available in everything from bulky military vests to clubkid wear.
· Braindancing is genuinely cool.
- Some fanservice for Cyberpunk 2020 players, such as Jack Entropy, Morgan Blackhand, Rogue and Johnny Silverhand. There's even a flashback to the distant past of 2023.
- Once you get the rhythm down with weapons, mods, cybernetics, and combining hacking, tech, and firepower and you start ripping through entire gangs like a true street samurai, it is a fucking rush. Scouting, marking targets, disabling security cameras, then stunning the Alpha Dawg with a hack of his cyberware or nervous system, wounding them all with a frag grenade, charging in with a poly-diamond-carbide katana, then retreating to patch yourself up and popping a few guys through cover with a Tech Rifle before finishing off the last guys with a Smart Shotgun feels AMAZING.
Cons:
· Driving is a bit wonky at first, due to the fact you’re using the A/D keys for left/right, vs. an analog control stick. Seems easier on a motorcycle.
· Combat is a bit annoying at the beginning, as enemies are Borderlands-style bullet-sponges. The original RPG’s Friday Night Firefight combat system emphasized that people don’t magically become more resistant to bullets with experience (outside of armor or implants), and a single, well-placed bullet can drop a rookie Netrunner just as easily as a veteran Solo.
· The breaching mini-game is rather repetitive. I finally figured out the Vertical-Horizontal-Vertical pattern.
· Some of the in-game tutorials or level requirements are unclear or misleading. Like how to disrupt an enemy Netrunner trying to overheat your cybernetics, or what the actual patterns are for the hacking mini-game, although you should have enough time to trial & error a solution. It’s far too easy to stumble into a random encounter or sidequest that you are massively underpowered for (such as the bare-knuckle brawling). It’s even weirder since Witcher 3 did an excellent job of preventing this.
TIPS:
· Upgrade your Cyberdeck as soon as possible, preferably with a Blue or Purple Grade one. This really ups your hacking prowess.
· Sell anything white, and break down anything Green or above.
- There's an Intelligence perk that highlights hostile Netrunners in Amber instead of Red like every other enemy mook. Very, very handy.
- Some of the Power sniper rifles will still penetrate cover, even if they're not a Tech rifle. The slow rate-of-fire, but heavy single shot SPT32 will punch through cover. Very handy for taking out mooks you've marked. There's a Blue crafting recipe, and it's still pretty devastating.
· Mix up your skills. You can’t raise a sub-skill above an attribute, so if you have Reflexes at 7, and Handguns at 7, using a pistol won’t raise your handgun skill to 8 until you boost Reflexes to 8. So switch to a shotgun or melee weapon.
· It doesn’t seem like your character is affected by Cyberpsychosis. In the original RPG, to prevent everyone from going to a full Robocop / Adam Smasher total body conversion, the more hardware you added, the more humanity you lost. Go nuts at the Ripperdoc!
· Melee weapons are surprisingly effective in the 2070s. I avoided them, then tried them out of curiosity when I got an Iconic katana. I didn’t expect to run through a squad of Maelstrom creeps like a Cuisinart with severed limbs flying. MILD SPOILER: There’s a Maelstrom cyborg who is one of the Cyber-Psychos. She’ll close in and slice you to ribbons if you try to shoot her. Duel her, and parry her Mantis blades.
· Don’t forget your grenades! Using grenades helps boost your Engineering skils.
· If you get too many health kits or grenades, you can break them down.
· After hacking a security camera, you can manually reach up to it and permanently switch it off. This prevents it from being turned back on, AND boosts your Engineering skills.
· Hiding bodies in dumpsters, crates, car trunks gives you Stealth XP.
· I’m still searching for a good way to boost Athletics besides running and climbing everywhere. I believe parrying melee attacks with a katana boosts this.
· You can drag someone to a body dump site with your initial chokehold, then kill them and stash their body with one button press once you’ve dragged them to a body dump site.
submitted by Lady_von_Stinkbeaver to GirlGamers [link] [comments]

Heister stereotypes

UPDATE: because of demands, I also added Jimmy as I have completely forgotten to mention him
Here are my stereotypes for each heister player you can meet
Dallas: Usually he is a newbie who just got into this game if he is without infamy, he is at 80% new player but if he has infamy, then he is a veteran player or hacker.
Chains, Houston and Wolf = Super rare picks even more than Dallas if you see one of these guys he is a god player or newbie.
Bodhi: on 90% it's a newbie and probably noob + he is 14-16 yrs old because these people pick bodhi how cool looking he is and other crap its underaged kids pick they are often bad and they are rude usually bodhi players screw up heists or they rage quit super rarely you will encounter a good bodhi player
Sydney: the female version of Bodhi mostly casual players often girls these people are crazy as she is in stealth they massacre civilians for no reason and often they fuck up by doing crazy shit like throwing Molotov to down themselves or setting their health at 10 they are fun but don't expect them to get their shit done.
Rust: Rare pick honestly most rust players are often quiet they say little he is often picked by Russians or people who like cool quiet-looking dude stereotype they are decent they can fuck up but their screw-ups are them being reckless as rust players are often solo wolves
Scarface: People who like scarface are like him furious ruthless badass who swears fuck a lot but with a good heart and loyalty to his friends they are often leading heists and prefer doing everything I loud yet they don't mind the stealth competence of these people is good they are fine to talk with and you can rely on them
Jiro: used to be weebs favourite pick back before joy was added Jiro players were at 90% weebs 9% Asians and 1% people who like Japanese culture after Joy being added this character is now picked by people who love asians culture and actual asians as weebs character is now Joy they are competent however their patience is limited and they leave heists if you keep restarting them.
Hoxton: somehow a popular pick he is mostly picked by people who played the first payday game has cool voice lines and after he got added into payday 2, he buried Houston completely into his shadow Hoxton players are long time veterans they know how to get their shit done and they are cool to talk with and can even give good advice or lead heists.
John Wick: Same as bodhi however these people's competence is mediocre they can pull off easy heists but once you hit complex heists like the diamond or golden casino, they are becoming a burden for the rest of the team I haven't so far met a good John Wick player.
Clover: at 90% it's a girl or 10% it's someone with a mega clover mask who attended paydaycon back in 2016 Clover players are wholesome to talk with their skills aren't great like Hoxton players but they can make their shit done if someone tells them what to do.
Bonnie: Rare pick Bonnie players show up help you with the heist and then they vanish I can't tell much about these players I have barely encountered them they don't seem to talk but they have exceptional skills from what I have seen.
Joy: weebs waifu character I mean she is a Japanese gamer girl that's something that turns them on unfortunately these people are filthy casuals and you will only encounter them in normal to Overkill heists very very rarely on mayhem they dislike DW and DS for it being too hard (even DW is still easy compared to DS)
Jacket: Same like John wick and Bodhi often it's an underaged person who finds him super cool, and he is a hotline Miami fan often rude or he is quiet and is often doing objectives everyone forgets to do they love to join DS heists with small level and leech on you or screw up your heist I have mixed feelings about jacket players but again you can be top tier jacket player.
Sokol: Rust and Sokol are russians most picked characters Sokol players are often cool russians tho, unlike rust who won't say a single word Sokol players are elite Russians players if he is bad then you met a Russian who is new and can't speak well english.
Sangress: I would say he is also underaged teens favorite pick, but those people are cool as they are often players from Latin America and you can tell these people are wild like Sydney I had a good experience with them their skills vary from bad to good but that's the magic about them.
Ethan/Ela: Just remove these characters nobody plays them lmao
Duke: often James Bond fans because Duke is literally James Bond who robs people and does evil stuff he is cool as a character and his players often question you about your infamy level, mods they also often kick people or they complain.
Jimmy: these players are what I would call mostly veterans who bitch about other people loadouts and builds, they demand others to do what they are telling them to do and they know every exploits in-game; they are using million mods and they finished almost every heist on DSOD both loud and stealth, they also take lore seriously as they often keep mentioning how Jimmy is cool and bla, bla if you meet one then high chances are he is going to be on your nerves if you know what you are doing a welcoming party if you are a newbie or super rarely you will encounter a complete newbie who just picked jimmy because he is a free character you will see Jimmy often.
submitted by Kaptin_Odium to paydaytheheist [link] [comments]

The Barterer's Lounge. A Short Story.

I walked in and was immediately awestruck by the ornate interior of the best casino in the world, The Barterer’s Lounge. Some players were walking around with suits and escorts while other people looked like they had not eaten for days. My cohorts? Adam, Bart, Carl, David, and Erin. We decided to have a seat at a “Texas Holdem” table with someone waiting to play. This guy looked like he had just snorted cocaine, after a 2 day bender on whiskey, but hey, “When in Rome” right? Weird thing is, this guy was in a suit and had five escorts. Five! Judging by the sheer boredom of his lady friends, this dude clearly hasn't left this table in over eight hours.
The table seats six and the rules are very clear. At a new table: The only buy-in is allowed once at the beginning of the game. But you don’t have to pay the fifteen dollar entry fee in cash or otherwise until the end of the game. If you go out, only then do you have to pay the cash. We already knew this and we had plenty of cash for a trip to the casino. Woo! Adam had been saving for, jeez, over a decade? Adam’s been family friends since as long as I can remember. Who knows how old the guy is but he’s Bart’s dad and I love them both. Carl lives next door and we do some work from home but mostly sit at home playing some consoles drinking some beer and doing neighborhood poker with David and Erin. They’re an awesome pair. We all looked at one another and visually confirmed that we had exactly fifteen dollars in cash ready for the game because once you sit down, there is no turning back. Security has a person watching every individual one to one while sitting at a table. It is kinda creepy to have someone watching over you, but hey, I know the rules.
Carl and I were already doing a visual check on this guy and figured he’s too whacked out to be a smart player in this poker game. But he can obviously afford the buy-in so we were very happy to have a few more chips to pass around between the five of us at the end of the game. “Frank, you ready?” Carl asks. “Yeah, let’s rock,” I replied. We all sat down together and the player at the table eagerly agreed to play a game with us. Once we all agreed to play together, one of the security guards powered up the dealer. The automaton started whirring up and a few sparks flew from faulty wiring that obviously hadn’t been maintained in years. But if it works for the house, it works for me.
“Sir, this is a casino,” the robot said. I replied, “Duh,” and the dealer dealt our first two private cards each. Our extra player says “Hold on a sec, I want to make a side wager. I want to put a chip in saying that the old fart loses all his money on this first hand.”
The dealer mechanically screeches “This is a side wager separate from the game’s pot.”
We all looked at each other dumbfounded. “Does this guy even know the rules of Texas Holdem?” I thought. I looked at Carl and I knew that is exactly what he was thinking too. “Yea, I’ll call that for a chip.” We all threw a chip in. But not Adam. Why would he? He still has all his chips and as long as he doesn’t do anything stupid, or even bet at all, Kevin loses that bet.
Our extra player was turning out to be a real go-getter, so I wanted to do some small-talk to bring him off the game. “Hey, My name’s Frank. Yours?”
“Kevin,” he says abruptly between the twitches of his eyelids. “Hey Kevin, nice to play with ya dude,” I reply.
Kevin immediately says, “Hold on, I’ll bet another chip that the old man goes under this hand.” Easiest call of my life. Everyone throws another chip in because old man Adam ain’t no fool when it comes to poker. All he has to do is not wager “all-in” on a losing hand and we all get a few extra chips at the end of the hand. We all toss in that chip.
“Alright let’s get on with it,” Kevin barks at the dealer. The first three cards are shown and immediately Kevin wants to do another chip that Adam goes under this hand. We all call.
I ask him, “So what do you do, Kevin?” He says with a straight face, “Well if I’m not here I’m on my jet going between my five mansions.You know what, let’s put in another chip that Ole Yeller flops on this hand.”
I knew this guy was off his rocker and we didn’t care because everyone knows we’re all good for the money or else the “barter rules” come into effect. We all had visually checked our cash before we sat down. Well I don’t actually know about Kevin but I figure he’s good for it considering his escorts had all bought themselves Wendy’s chicken tenders from the food court on Kevin’s credit card.
Play resumes and Kevin puts a few chips on the actual game of poker this time. Adam does nothing, no surprise there. But the rest of us call Kevin’s position. Who knows what each other’s dealt hands are. I only know mine. “So five mansions huh? Nice,” I say. “You do anything else for fun?”
Kevin looks at me like he wasn’t expecting such filth to speak and disgustedly replies, “Well, I like my yacht. It’s got its own docking port for a smaller yacht. So you could say I’m into water sports.” After realizing he spent even a few seconds humoring me, Kevin shouts, “Let’s do three more chips in another side pot that the old man actually literally dies during the game.”
We all chuckled pretty good at that one and threw our three chips in each. “Let’s play.” Kevin demanded. “Show the next card,” he snarled. As the card lands on the table, Kevin bets ten more chips that Adam goes all-in on a losing hand. Seeing as this is the first round of the game and we all had the same chips at buy-in, it’s a no brainer match position for 10 chips. Meanwhile Adam is stone-cold poker face and hasn’t actually put any chips in on the opening three.
“Alright 15 chips on the play,” Kevin absent-mindendly said without even looking at the card. I noticed that he hadn’t even looked at his hand because his two cards were strewn out in front of him in the original place the dealer placed them.
Everyone but Adam plays Kevin’s bet and the showdown resumes. Well, almost resumes. “And I’ll put half of my remaining chips on my initial bet that pops loses all his chips this hand,” Kevin states. And guess what we all did? We called the bet because we’re all keeping track of how many chips were initially given out and this was a no-brainer that we were all on the same pace of losing chips. Except Adam of course because he hadn’t placed any bets so far. He was ready for a few actual full games of poker. I know he had more than only the fifteen dollar pay-out fee for a single game if he lost.
“And I’ll put the rest on my other bet that the boomer literally dies during this game.” We all blankly looked at each other and threw our remaining chips on that bet. But not Adam, why would he? He’s got all his chips from not even Adam’s old but he’s not on death’s door by any means. He lifted weights professionally in his earlier years and still does cardio daily. Naturally, he doesn’t look a day over fifty.
“We have an ‘all-in’ at the table” the junkbot for a dealer said and an extra set of lights flicked on at our table. They were so bright I was getting a terrible glare from an heirloom ring I had on my finger. I rotated the rock to the inside of my finger and made a fist so the glare wouldn’t blind me.
The robot dealer plays out the last card but it doesn’t matter to Kevin or anyone else because we’re all-in. “The player who placed the initial bet shows their hand,” says the dealer.
And we all waited patiently. We sat together in silence for what seemed like forever.
Until Kevin’s casino-assigned agent realized that Kevin was too coked out to do it himself.
“A two of hearts and a seven of clubs from the initial bet maker.” The dealer continues, “There are no additional plays on the field for the bet maker. The player with the best hand wins.”
I only had a pair of three of hearts and a four of diamonds in my hand.
Carl immediately turns his cards over. “A pair of sixes with another on the table. That’s three of a kind.” We all split the earnings of the initial side bet amongst ourselves minus Adam. And since Adam still had a pulse we all split the second pot too. “This game is closed. All players must pay their cash fee for the round. If any players do not have the cash initially agreed upon to enter the game, barter rules come into effect,” the dealer said. We all reached into our pockets and put the fifteen bucks on the table. Kevin reached into his jacket pocket and pulled out a ten dollar bill and a half eaten chicken tender. Kevin frantically searches his other pockets for any cash on his person. “Oh shit,” Kevin muttered as his face turned pale. “I must have spent my cash last night when I was more drunk.”
I perk up a bit because I had no idea that there was even a chance to trigger the barter rule with this guy. The dealer asks, “Do you accept the remaining payment of meat to cover the remaining five dollars of this player’s entry fee?” “Hell no!” I shouted. “I want a million bucks, and one of your houses.”
Bart finally chimes in and says, “Me too. Oh yea and I want your jet.” Carl agrees and adds “And the yacht!” David says, “Don’t forget the mini-yacht too.” Erin says, “I know you have a nice car, We’ll take that too.” Kevin slumps into his chair as the dealer asks, “Are there any other terms to this agreement?” We all looked at each other and Adam added, “And an order of tendies all around. But not for Kevin.”
That was a bad move, Kevin.
submitted by OkiRyu to WallStreetbetsELITE [link] [comments]

Diamond Casino Heist Guide

Please, whenever possible, link this post to help out your fellow players.
This is best with 2 players, if possible, to maximize profits.
You'll need an Arcade, here's a list of all of them.
I prefer the Eight Bit Arcade because of its location and accessibility to the Garage, as well as the fact that it makes most preps spawn in the same locations for easier completion of preps.

Here's a list if guides that'll help with getting started with the Diamond Casino Heist:

Scoping Out

Scope Out Guide [Skip to 4:36]
All Access Points
All Points Of Interest / POI

Tip 1:

While doing Casino Heist preps, you can make Lester shut up and show the mission objective faster by giving one of your contacts (Mechanic, Assistant, hell even Brucie) a call, as long as you know the contact you call will pick up the phone and not just leave you ringing.

Tip 2:

[Make sure to call Simeon or Martin and request a job before you start a prep, as you cannot request a job while doing Casino Preps]
In some missions you are unable to call Lester and call the cops off of you. During these missions, you can get the cops off of you for free by calling Simeon or Martin and request a job. Once you get the job, join it.
AS SOON AS YOU JOIN THE JOB, LEAVE AS SOON AS POSSIBLE. If you don't quit, you run the risk of the Host starting the job and therefore cancelling the heist prep.
Once you leave the job, you'll be back in Freemode with no cops on you, and you'll still have your heist prep equipment.

Note:

There are two Access Points that are required for the way I run the heist, in Aggressive and The Big Con (Gruupe Sechs), being the sewer entrance on the right side wall in the first opening, and the tunnel entrance leading into the center of the track.

Scope out the Casino

Look for Artwork and Gold, as they are the best (unless Diamonds are available in the vault. In that case, Diamonds are the best)

Changing vault contents

If you've completed all three approaches (Silent & Sneaky, Aggressive & The Big Con), you'll have unlocked the ability to cancel the Casino Heist by calling Lester. You can use this to cancel the heist if you get Cash, or any Vault Content item you don't want.
If you find the Vault contents and get something you don't want, like Cash, you can call Lester while still in the Casino and cancel the heist. Go back to the Arcade and pay the 25k to start the heist again, and you should have a different item for your Vault Contents.
This will essentially allow you to get a second Vault Content item by trading 25k to start the heist a second time with about 8 minutes of finding and hacking / killing the Casino Security guy and going to the Casino.
If, once again, you get a Vault Content item you don't want, exit the arcade, call Lester & cancel the heist, enter your Arcade, rinse and repeat.

Personally, I cycle between Aggressive and The Big Con (Gruupe Sechs).

Now, because I prefer doing the heist through the Aggressive and The Big Con (Gruupe Sechs) approaches, I have little to no experience doing the Silent & Sneaky approach, and thus will be basing this post off of my personal experience in the other two approaches.
Note I'm not going to go into every single prep mission, mandatory or optional as that would take too much time for me. You can look up the rest of the preps on YouTube or Google. I'm only going over my preferred Gunman, Driver, Hacker, the preps that I prefer to do / prefer not to complete, and how I complete the heist.

Aggressive

Gunman: I prefer Patrick MacReary, 8%. I can't remember the other weapon available, but I know he allows you to choose an LMG with 100 round mags. I prefer to use the LMG. You can unlock by finding him in the back of a police van. Take the van to the objective area by following the yellow marker and you'll unlock him.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway Vehicles, Hacking Device, Thermal Charges, Vault Explosives (I prefer to use a Stromberg while doing this mission), Reinforced Armor, Vault Keycards, Patrol Routes, Duggan Shipments, Security Intel (unlock by owning a penthouse and completing the penthouse missions), and Security Pass.
For the Reinforced Armor, I only do this if I have Gold or Diamonds as it slows you down. I also only do this if I am a low level or if I have low level teammates, because low level = low health. If I have Artwork or Cash I don't do this.
As for the Boring Machine prep, you don't need to have the Boring Machine to access the sewer. All you need to do is have took a picture of it and sent it to Lester during the Scope Out prep.

The Big Con

Gunman: I prefer Karl Abolaji, 5%. He has access to the Mini Uzi (I forget the in-game name) and the double barrel shotgun. I prefer the Mini Uzi. *You're going to be mostly going up to people and meleeing them / knocking them out instead of shooting them, unless you get caught, then you'll be shooting them.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway vehicles, Hacking Device, Entry Disguises (2 preps), Vault Drills, Exit Disguise, Vault Keycards, Patrol Routes, Security Intel, and Security Pass.
I don't do Duggan Shipments as usually use my weapon to melee / knock out the security guards at the Casino, and since a melee is a one hit one kill, regardless of level of armor they're wearing, I don't usually do this mission.
Completing the Yung Ancestor missions allow you to have the Grotti Furia, a supercar, as an extra getaway vehicle, although it spawns in the parking lot which is surrounded by cops. I would not recommend doing this.
Again, 2 players are recommended. Start the Heist, get to the Vault. One of you work on the first main room with the big circle table in the centre while the other one will start hacking whichever doors lead to 2 or 3 Artwork or Gold / Diamond / Cash tables. Always go for the rooms that have more than one cart.
Tip: With Gold / Diamonds, you cannot sprint / run, you can however trot. If you go into First Person and tap / press and hold whatever your sprint / run button is, you'll see your character's weapon / screen shake, indicating that you're trotting. Doing this in First Person is actually faster than Third Person.

There are two was I like to lose the cops

1, through the sewer, and 2, by helicopter (Helicopter Route)
[Disclaimer: This strategy is not recommended if you're trying to get the Elite Challenge, as this will most likely take more than 15 minutes, or however long the given time is.]
Once you are out of the Casino, make it to the road. Drive to the sewer opening by the Casino, and if you don't have a car, just run to said sewer opening.

Note:

If you go back the way you came, or anywhere close to the Casino after you lose the cops, you will gain a wanted level again.
Proceed through the tunnel. You'll find a metal gate that you have to pass under, a small vent on the right side, and another vent on the left.
You'll come across 2 paths. Go up the metal ramp on the left. Proceed all the way down the tunnel and down the escalators and ramp downwards. Cross diagonally over the 2 train tracks into the next tunnel with a dirt floor.
You'll find 2 tunnels, left and right. Take either one. You'll find construction, go straight. After this, you'll see a big room. Go straight, take the immediate right and go up the ramps leading to the opening to the highway. If you dont have a car, get one or two and drive to the Buyer.

Links to my other posts, which consist of guides, and other useful things I've found & posted.
submitted by iiEco-Ryan3166 to gtaonline [link] [comments]

[PSA Guide] Casino Heist best maximum payout for single person: Approach, Target, Crew, Number of players required, Heist Finale Game plan explained (With calculations!)

I see players asking on reddit and discord servers about what is the best approach, target etc. to the casino heist for a single person to get maximum final cut out of all casino heist approaches. So here is a little guide to the players who are confused by the same.
**Heist Approach**: *Silent and Sneaky* (controversial ik, but please keep on reading)
**Vault target**: *Diamonds* (2 days left, hurry up!!)
**Crew**: Driver: *Karim Denz* ; Gunman: *Karl Abolaji* ; Hacker: *Paige Harris*
**Number of players required**: *3* (including host)
**Heist difficulty** : *Hard*
Ok now that we are all set with the pre-requisites, let's get down to the explaining.
After all of the set-up, your Heist take should be around **$2,750,000**. In order to get the maximum take for host, set your cut to 70% and the other 2 players as 15% each. 70% should amount to $1,925,000 for the host + extra bonuses :) Keep on reading.
We are aiming for the elite challenge to get that sweet 100k, so in order to do that, we have to plan out our heist finale to get the elite + some nifty little cash.
1) Start the heist as usual, disabling cameras and guards and stuff. Get the daily when going thru the control room as you usually do. One player takes the daily vault, the other two clean out the vault floor during the same time. *Efficiency 100*
2) It's a bonus if all 3 players are good hackers (2 of them can also do it easy). Hack all doors and grab loot as you usually do. You should get full loot easily in the stipulated time (If u don't, not being mean but you need to be better at hacking).
3) After going through the mantrap, when you are the end of the mantrap, turn on EMP and buzz through. Now, DON'T TAKE ON DAILY VAULT THIS TIME. Just waltz through and go the exit.
4) Go through the usual shit and take on Heli. Do not even think of sewers. (You might lose some cash here but it ain't much). You have already made up for it :)
5) And the heist finale is done!!
If everything went smoothly, you as host should get around *$1,925,000 + Elite bonus of $100,000 + 0.7x0.76x(Your daily vault loot)**
**Your final heist take is $2,025,000+ percentage cut of daily**
As for the approach, I agree while bigcon g6 is easier than Sns, if you are experienced you can take advantage of the daily vault too! As for new players, take the g6 approach and your final take will be minus the daily vault loot.
Thank You for reading this guide and I hope you found this helpful!!. If you did, please upvote for others to see. Moderators if you are seeing this, please consider pinning this post if you found it useful as well.
Go spend that fat cash on strip clubs I guess lol....Cya!!
submitted by kohavdey to HeistTeams [link] [comments]

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Pocket Play Casino Rated

Pocket Play Casino is a good all-round casino, especially for fans of video slots and scratch games. The site works well on desktop and mobile, the promotions are varied and interesting and the look of the site is pleasing on the eye. It’s a shame the slots themselves aren’t particularly exciting or noteworthy.
There’s no live casino either, and the range of casino games is limited, with no baccarat, sic bo, bingo, craps and suchlike.
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My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
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diamond casino single player video

GTA 5 Online The Diamond Casino & Resort DLC Update - NEW ... GTA Online - The Diamond Casino & Resort  PS4 - YouTube DIAMOND CASINO HEIST SINGLEPLAYER MOD GTA 5\\HOW TO ... Diamond Casino & Resort Business (GTAV MOD) - YouTube GTA Online Diamond Casino And Resort 10 Tips And Tricks ...

The Diamond Casino and Resort will opened its doors on Tuesday, July 23rd, 2019. You can update and start playing now on PC. GTA casino location: here's where you can find it on the map Hey all I hope they open the Casino in GTA V Singleplayer. I know it may be unlikely but I think it may be possible. Here are some reasons 1. The Casino says opening soon in Singleplayer 2. They do still add stuff to Singleplayer for example in the last big GTA V update they added a new radio sta... Black Diamond Casino Welcome Bonus. All new players at Black Diamond Casino are welcomed with 25 Free Spins Sign-Up Bonus, available to them as soon as they fill out the registration form. Additionally, on their first five deposits, they get a total deposit match of 675%. GTA V is no slouch when it comes to content, but the new Diamond Casino & Resort DLC wasn't supposed to come out Online-only, but rather as a singleplayer story expansion, too.. This information comes via recent datamines, which point to substantial singleplayer expansions for GTA V, much like Ballad of Gay Tony was in the case of GTA IV. Like the single-player story missions, this new heist gives online players options on how to approach the robbery. After registering as a VIP/CEO/MC President and purchasing an Arcade (via the Maze Bank Foreclosure website), players can begin planning the heist through setup missions. The Diamond Casino isn't an area players can instantly travel to, unfortunately, as they'll first need to acquire a membership. Players can buy a basic membership to the Diamond Casino for $500 in-game. This gives access to the basic gambling games and the ability to store one care in the casino's garage. The Diamond Casino Heist is a bit different from previous heists in GTA Online. There are several heist setup missions, and they will differ based on the approach you decide to take. The Diamond Casino & Resort was supposed to come to the game via both single-player and multiplayer, but after the release of GTA 5 plans changed. A 2016 lawsuit revealed that GTA Online had made over $500 million in microtransactions alone, and that was just by 2016. Diamond Casino & Resort in SP [Add-On] 1.1 for GTA 5! Description This mod adds a single player casino as a new DLC Features You can change the interior design of the Penthouse through Simple Trainer Correct LoDs and SLoDs Working LoDlights and Distantlights Very light mod, expect very little FPS loss 1.1 Change log Much less loading and file size Diamond Casino & Resort Business 3.5.1 (Major Overhaul Part C, Stock Increase Major Bugfix from 3.5)

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GTA 5 Online The Diamond Casino & Resort DLC Update - NEW ...

This mod (created by me), will allow you to use the Casino & Penthouse like in GTAOnline, do everything from playing Blackjack, Poker and Roulette, to managi... This is a tips and tricks video for the Diamond Casino And Resort DLC for GTA Online. I am covering new changes and features in this DLC that people have may... https://www.playstation.com/en-us/games/red-dead-redemption-2-ps4/ Experience Excellence. The Diamond Casino & Resort opens for your enjoyment in the heart o... hello guys, this video will show u how to install diamond casini heist singleplayer mod.with these mod not only diamond heist all gta heist missions will be ... GTA 5 Online The Diamond Casino & Resort DLC Update - NEW VEHICLES! Trufadde Thrax & MORE In Game! Cheap GTA 5 Shark Cards & More Games: https://www.g2a.com/...

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